James Whitfield is a cloud technology analyst with over a decade of experience in cloud infrastructure and digital transformation.
Having spent time with the popular action RPG, or most other third-person combat game, chances are you're acquainted with the glorious feature called the “evasion roll.” This avoidance maneuver lets your avatar to carry out a front, lateral, or rearward ground roll to evade incoming harm and move away from foes. Appears practical, wouldn't you say?
The dodge roll, however, has gotten plenty of criticism, and not just due to the tumbling; it's been labeled dumb, a cop-out, and an unrealistic move — and sometimes, I agree. Picture me somersaulting past nearby enemy groups in a well-known fantasy game — can't touch this Geralt! But Elden Ring's rolling dodge is the dodge roll to outdo all previous dodge rolls, and let me explain.
Regarding this title, the developers found a great way to respond to all views claiming the maneuver is overly simple: merely bestow each opponent overwhelming force, triple that, and all heroes who dares come near them will be eternally grateful for their dodge-roll ability, me included. With so much on the line, pulling off a perfect dodge feels like an achievement, rather than a cheap trick.
No alternative avoidance technique in this RPG approaches this sense of satisfaction and dependability, since rapid sprints provide minimal movement and guard stances are easily broken by tough opponents. A person once suggested leaping as the primary Elden Ring evasion method, but in addition to lacking optimal placement, I couldn't understand how receiving a fatal blow might boost my prospects of defeating bosses (skill issue, perhaps).
But even though this evasion move offers respite in a famously difficult title, it isn't without skill. Firstly, the game's dodge roll just activates a frame of protection following you let go of the evasion key, which stops a hasty, frantic retreat from perilous circumstances. Moreover, even though it can carry you off from enemies, it's significantly more useful to employ it as a chance to get closer, ideally to their rear, and strike blows. Lastly, you still need comprehend and predict opponent moves, because rolling prematurely of a prolonged preparation might terminate your protection before the blow lands… which will seriously hurt.
While dodge-rolling in fast repetition might seem rather absurd (credit to Geralt once more), this isn't truly feasible in Elden Ring. Of course, that still doesn't make it a realistic fighting maneuver — the very cause why it would be pure horror to witness it in a title like Kingdom Come: Deliverance — however, this is a spectacular magical game we're talking about, thus why worry?
Similar to any respectable rolling dodge, the game's evasion sequence is spruced up with a little somersault-y hop at the beginning, giving it an energetic feel as opposed to placing the avatar downward. According to your loadout, the maneuver might appear incredibly quick or moderately cumbersome, yet it's always quicker and smoother than the rolling dodges featured in the previous titles. Admittedly, you could plant your oversized sword into the ground while equipped with it, but that's your responsibility for avoiding a crossbow (In jest — don't play the game with projectile weapons).
The game's evasion system creates the perfect balance between difficulty and chance, offering hope of victory while endangering that very prospect at the smallest error. Perfect this move, and you'll gain more than triumph, but gratification.
James Whitfield is a cloud technology analyst with over a decade of experience in cloud infrastructure and digital transformation.